Ver 1.3: Added 6 gun recipes to chemlab utility section: use this guns to change body shapes of female npc characters (add/remove muscles, fat or belly).īe careful to not create ugly monsters since there is NO limit for shape changing.Īdded optional folder in main archive: place files from this folder if you want randomize body shape of all npc female characters by using myĬustom sliders additional to default CBBE sliders.Īdded CROSS Pre-war Cybernetics Added 2pac's Children of Atom outfits, Desdemona outfit, Prison Rags outfit, Gronak outfit.Īdded Lazman's Jumpsuit outfits conversion.Īdded new animations in folder "Place this files for new animations". The name of potions and guns should be self explaining, but there is explanation description too. Also, there is different potions to craft which you can use to lose muscle mass, fat, etc. On Chemlab in utility section you can craft different guns which tweak NPC body shapes when you shoot them.
Loverslab fallout 4 animations after four play mod#
Use MCM menu of "Weight gain" mod to tweak digestion time, weight gaine/lose rates, etc. At the beginning your stomach can't hold a lot of food and you need to stretch it out first to be able to eat more in a short period of time. If you gain muscle mass your strength and agility point increase. If you gain weight your health points increase, but your movement speed and agility decrease. If player use Weigh Bench and Pommel Horse she lose fat and gain muscle mass. When player eat something her belly size increase and she gain weight after diggestion process. Honest Abe armor pack - Sporty Underwear pack - Balck Widow outfit How this mod works: 58_EasyGirl_Navel_and_HoodPiercing - Black Rose outfit - Shade IV outfit Added in Ver 1.7.4 (Work with latest sliders): Sarah Rage Armor Added in Ver 1.6 (Work with latest sliders): CROSS Pre-war Cybernetics - 2pac Children of Atom outfits 2pac Raider armor and different outfits MCM menu - CREATED with first major optionsĬurrent adapted armor and outfits (outdated information):- Nude CBBE body Children cannot be targeted in V.A.T.S.Fallout 4 Weight Gain modCurrent mod progress:.Attacking children results in infamy with the faction they are associated with, even though they cannot be hurt.The kids running around in Freeside who chase the giant rat have the same voice, regardless of gender.The Mister Sandman perk cannot be used on children.Since children cannot be harmed, they will generally not fight the player character, even if they are armed.However, if they are accidentally injured, they can sustain crippled limbs. Children cannot be targeted in V.A.T.S.After the Lone Wanderer leaves the simulation (after using the failsafe), examining Timmy's vitals verifies his death. A unique garden gnome called 'Timmy the Gnome' is placed on the Neusbaum doorstep, indicating that Timmy's Tranquility avatar has been altered. Timmy Neusbaum of Tranquility Lane is removed when the task to slaughter the residents arises, or when the Chinese invasion program starts.Arthur Maxson, the only child-inhabitant of the Citadel, will disappear from the game if the Citadel is blown up in the final quest of Broken Steel.Harden Simms and Maggie, two child-inhabitants of Megaton, disappear from the game if the town is blown up by detonating the atomic bomb.Fallout 3 notable children Edit Fallout: New Vegas notable children Edit They will always cower and flee instead of retaliating against their attacker. In Fallout 4, children remain invincible, but they, like in previous games, will react to being assaulted. Eventually, Bethesda scrapped the idea for The Elder Scrolls IV: Oblivion altogether, but in Fallout 3 they went the other way, allowing children for authenticity, but making them invincible. This once again raised issues, because the tactic would undermine the purpose of adding children in the first place, namely, realism. Bethesda's response was to simply make the characters invincible. They considered adding children to make the game more realistic, but this was a controversial choice: if the children could be killed, Bethesda likely would have been subject to serious controversy and legal problems that would arise from making it possible to murder juveniles in the game. Bethesda faced a similar problem when making The Elder Scrolls IV: Oblivion.